After my review with server code and data-basing, I went back to working on my game framework. My favored workflow for making a game is: 1. Make the game world with an image editor, such as Adobe Illustrator. This image would be the background of the game world. 2. Create collision objects to run, jump, and land on. These are invisible in the final game but are detected within it. 3. Actually make the game's logic, story, ect. Steps 1 and 3 are not easy, but I can do them with time and creativity. The hardest thing to do here is step 2, when I have to make 100+ collision objects so the game can be worked on by a human. Without a tool to do this step, I would have to eyeball each of these objects and write them out like this: Anyone, even without a knowledge of code, can see that this is terribly redundant. When writing code, anything redundant can be written in a more efficient way. My way of making this more efficient, is by making a scene editor. With this scene editor, I can turn each of those lines of code into a simple and editable box, which I can use my mouse to edit. This makes a 2+ hour job of typing into a 10 minute job of clicking. GitHub Repository for this editor Very Simple example:
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